It’s also wise to spike the ball after completing a first-down catch that ends in-bounds. When should you opt to spike the ball versus running another play? (This is assuming you’re out of time outs.) For starters, always spike the ball after hitting a big play down-field that ends in bounds. You’re also only given three receivers on a fake spike, and you can’t hot route them. Unless your opponent isn’t paying attention, they’ll see the fake spike coming. Why? Because the QB signals to the WRs that he’s calling a fake spike, and they’ll adjust themselves on the line. However, changing to a fake spike is a dead giveaway. You’ll have a few options for fake spike plays. Instead, hold the Spike button to run a real spike and then audible to a fake spike the same way you’d audible to any other play. However, this method is not ideal because it wastes time at the end of the game. To run a fake spike in Madden 22, you can select it from the Play Selection menu under the clock management formation. This hurries the offense to the line of scrimmage, and the QB will spike the ball when you snap it. To spike the ball in Madden 22, hold the Circle button (PlayStation) or B (Xbox) after you’ve been tackled in-bounds. Stopping the clock allows you to pick a new play or formation without worrying about wasting time. When you find yourself mounting a game-winning drive in Madden 22, spike the ball after getting tackled in-bounds to stop the clock and breathe between plays. While spiking the ball will cost them a down, these situations are fourth-down territory anyway. The QB’s other option is to spike the ball, which counts as an incomplete pass, to stop the clock. This is why you’ll see players run out of bounds or catch passes along the sideline. If the offense is out of time outs, they’ll waste crucial seconds calling a play and running up to the line of scrimmage. However, the clock keeps running when the ball carrier gets tackled in-bounds. The clock is winding down at the end of the game, and the offensive needs to drive downfield to win the game. You’ve seen QBs do it on TV time and time again. So, how do you spike the ball in Madden 22, what does it do, and when should you run a fake spike instead? Why spike the ball? Knowing when to hurry up and run a play or spike the ball means the difference between winning and losing, especially when you’re out of time outs. This will rush your players to the line and hopefully let you get the spike off before time runs out.Clock management is the most crucial aspect of game-winning drives in the NFL and Madden 22. To get the spike off as quickly as possible, simply hold the button down after the play has stopped. Here’s how to hurry up the play for each console: This essentially rushes all your players to the line of scrimmage so you can hike the ball before the play ends. However, if you’ve already used all your time outs, your last bet is to hurry up the play. In this case, you’ll want to call a time-out in order to stop the clock and reset the play. The main reason why you may call a time out is if you’re in the late game, you ran the ball, and there’s not much time left on the clock. Because if you want to call a time-out, you have to do it before you spike the ball and the play starts. By that we mean, the controls offered to players before the play takes place. The controls to call a time-out in Madden 23 stay the same whether you’re on pre-play offense controls or pre-play defense controls. Here’s how to call a time out in Madden 23 on all consoles: That’s why this guide will show you not only how to call a timeout, but also how to hurry up the play - because sometimes you don’t have the leisure to casually stroll to the line of scrimmage. That’s why knowing how to call a time-out is essential if you need to draw up a play, stop the clock, or reset the pace if the momentum isn’t working in your favor. Madden 23 is a strategic game full of constant mind battles on the field.
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